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Because the developing technological possibilities naturally also improve the quality of the projects. 60 Million rendering hours for the Disney film "Frozen"īut whoever thinks that rendering will be accelerated by technological developments is only partially correct. And mind you, this does not even include the artistic work, only the calculation is finished images. It's hard to imagine how long it must have taken to render the entire movie. But the long version of the film lasts almost four hours and consists of a lot of animated content. In the end, with this concentrated computing power, rendering “Treebeard” alone should have taken about 14 days. No wonder, then, that the executing VFX studio Weta Digital increased the already enormous technical equipment of around 2,250 processor cores by another 500 while production was still running. That would be the equivalent of 39,600 days or over 600 years for a single computer processor.
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In this figure, the calculation of a single frame took about 48 hours, which in turn means a total of 950,400 calculation hours for all frames together. This means that a total of 19,800 frames (i.e. To give you an idea of what that means in practice: In the 2003 Oscar for the best visual effects film "The Lord of the Rings: The Two Towers", the character "Treebeard" - an animated tree creature - was in the long version can be seen for 13:45 minutes. 600 Years of rendering time for a character from "The Load of the Rings"? And so rendering is also the last big step in the implementation of a 3D project. In the end, the calculations are extremely complex and result from the previous work steps such as modeling, texturing, shading, lighting and animation. The duration of the calculation of these frames are depending very much on the quality and the level of detail of the project, but above all on the set lighting conditions and the corresponding surface reflections, the given perspective and of course any errors that may be contained. And when rendering, each individual frame is calculated as a single image. For a movie, for example, that's 24 frames per second. In the case of moving images, one must also note that one second of the finished scene consists of several “frames”. Although this process is done by computer processors, this work step is very time-consuming due to the enormous computing power.īut what exactly happens when rendering? To put it simply: A finished single image or an entire scene from moving images is calculated pixel by pixel from the raw data of a 3D model previously created in a corresponding program. In order for 3D projects to be displayed visually at all, they have to be rendered.
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